Our mission is to make fun and meaningful games.

Nothing is more satisfying than pouring your heart into your work. Creating memorable products is not always easy, but it is always worth it. We work hard to tell stories important to us, all the while not being an evil game company. We promise to respect the player's money, their time, and their mind. It's what drives us every day to create something even better than the day before.

Ignis is Latin for fire. Our goal is to build beautiful, personal, and positive video games. So often games are too casual to care about or so epic and depressing they leave you with a bad feeling. As much as we like playing those kinds of games, we love exploring an uplifting story with thoughtful characters. We choose "ignis" because like fire, we wanted our games to ignite throughout the gaming industry and prove that love really does explode all.

About our little team

Ignis Studios was founded 2012 in Austin, Texas. We are a family business, run by Lauren and her husband, Truman, with Jesse, Lauren's brother, to help on the side. Our mission is to create beautiful, personal, and positive video games to the entertainment industry. We build puzzle, educational, and action games for consoles, desktops, and mobile devices.

lauren

LAUREN ELLIS
CEO // Co-Founder // Art Director

Lauren Ellis is a professional web designer and Art Director for the past 7 years. She has recently joined a startup web agency, Masonry, centered in downtown Austin. Although new to game development, Lauren leads the charge as the game designer, lead artist, lead animator, and writer, as well as doing all business development, social media, marketing, and some C# coding. In her spare time, Lauren is found designing, cooking, and training in kickboxing.

truman

TRUMAN ELLIS
Co-Founder // Technical Director

Truman Ellis is a PhD student at the University of Texas at Austin studying Computational Science, Engineering, and Mathematics. He is a big programming nerd and enjoys discussing programming languages, text editors, and finite elements. He is the lead developer, coding and assisting Lauren with games such as Terrible Dinos and Deozoa. Truman loves weight lifting, running, and gardening, and is married to Lauren.

jesse

JESSE KAMRATH
Writer // Game Designer

Jesse Kamrath, Lauren’s brother, is the writing mastermind and game mechanic. Jesse is currently studying at Liberty University in Psychology and Criminal Justice. Jesse helps with editing, level design, and quality control. He has a great skill to not be too emotionally attached to a project and critically look at it, finding ways to improve and refine. Jesse loves video games, Aikido, reviewing knives, and old kung fu movies. Jesse currently lives in Las Vegas, Nevada.

People we love working with

howard

HOWARD YU
Deozoa Character & Monster Artist

Howard is an accomplished artist that brings our monsters and characters to life. He graduated in 2012 from University of California and is currently working full time in the Bay Area. Check out his Deviant Art page.

alexandre

ALEXANDRE LE CORRE
Deozoa Environment Artist

Alexandre is an amazing illustrator, character designer, and environment designer based in France. He is currently helping us with animated city backgrounds for Deozoa. Check out his portfolio.

tobby

TOBBY
Deozoa Environment Artist

Tobby is a very talented background artist located in the Philippines. He is also helping us design the beautiful world of Deozoa and illustrating backgrounds for the cutscenes. Check out his Deviant Art page.

morgan

R. MORGAN SLADE
Deozoa Writer

Morgan, located in Vancouver, Canada, is a great asset, as he does screenwriting, character development, and acting. Morgan is fulfilling his childhood dream of weaving effective narrative through compelling gameplay within the gaming industry as a writer.