Our mission is to make fun and meaningful games.
Nothing is more satisfying than pouring your heart into your work. Creating memorable products is not always easy, but it is always worth it. We work hard to tell stories important to us, all the while not being an evil game company. We promise to respect the player's money, their time, and their mind. It's what drives us every day to create something even better than the day before.
Ignis is Latin for fire. Our goal is to build beautiful, personal, and positive video games. So often games are too casual to care about or so epic and depressing they leave you with a bad feeling. As much as we like playing those kinds of games, we love exploring an uplifting story with thoughtful characters. We choose "ignis" because like fire, we wanted our games to ignite throughout the gaming industry and prove that love really does explode all.
About our little team
Ignis Studios was founded 2012 in Austin, Texas. What began as three turned into a small team of five dedicated developers and designers. Our mission is to create beautiful, personal, and positive video games to the entertainment industry. We build puzzle, educational, and action games for consoles, desktops, and mobile devices.
CEO // Co-Founder // Art Director
Lauren Ellis is a professional web designer and Art Director for the past 5 years. In her spare time, Lauren is found designing, cooking, and Jeet Kune Do-ing (Bruce Lee's mixed martial art). She is loves dogs, tattoos, a good margarita and all things happy (like the ukulele). Lauren lives in Austin, TX.
Co-Founder // Technical Director
Truman Ellis is a PhD student at the University of Texas at Austin studying Computational Science, Engineering, and Mathematics. He is a big programming nerd and enjoys discussing programming languages, text editors, and finite elements. Truman loves swimming, running, Jeet Kune Do, and gardening, and is married to Lauren.
Lead Writer // Level Designer
Jesse Kamrath, Lauren's brother, is the writing mastermind and game mechanic. Jesse is currently studying at Liberty University in Psychology and Criminal Justice. His favorite word is inherent. Jesse loves video games, Aikido, knives, guns, and good old kung fu movies. He is also quite good at dancing. Jesse currently lives in Las Vegas, Nevada.
Lead Developer // Level Designer
Ryan Harrington joined Ignis Studios in late 2013 to help head up the game development on the Unity platform. Ryan lives and breathes developing games, as he has already built several RPGs. When he's not working on new titles, Ryan is carving it up at the bowling alley. He currently lives in Spokane, Washington.
ARTISTS WE LOVE WORKING WITH
Lead Character Artist // Animator
Howard is an accomplished artist that brings our monsters and characters to life. He graduated in 2012 from University of California and currently lives in the Bay Area.Check out his Deviant Art page.
|ALEXANDRE LE CORRE
Alexandre is an amazing illustrator, character designer, and environment designer based in France. He is currently helping us with animated city backgrounds for Deozoa. Check out his portfolio.
Tobby is a very talented background artist located in the Philippines. He is also helping us design the beautiful world of Deozoa and illustrating backgrounds for the cutscenes. Check out his Deviant Art page.